Throughout the past few weeks, we have been learning how to use a 3D modelling program called “3DS Max” using the version “3DS Max 2011”. This is a product that is created by Autodesk alongside many other programs including the sister program “Maya”.
The first major lessons we were taught is about the interface of the program, learning where all the main and important tools are which where the following:
– The Title Bar
– The Menu Bar
– Main Tool Bar
– 3D viewing Widget
– Command Panel: Contains the Create, Modify, Hierarchy, Motion, Display and finally Utilities Tabs
Within the lessons we have learned the basics of constructing 3D models with the tools within the program. We have been taught two major lessons within 3DS Max which the first was creating a 3D crate to the size given on the worksheet; two weeks later we were taught how to texture the crate we created previously.
The following week, we did something different which was about how to map out basic shapes correctly but without using the program, we used paper and were given the task to map out six different shapes and after had to make a 3D object out of one of the maps by cutting them out and then folding them together to see if you did the mapping correctly.